Valve actually patched out a bunch of the original things that allowed Strafe Jumping in the Quake source, such as adding a server variable that limits the amount that a player can accelerate in the air. The GoldSrc and Source engines, both of which Valve uses for all their games, were based on the Quake engine and thus carried over these old velocity systems and the exploits that came with them. ![]() Bunny Hopping, or Bhopping, is a classic FPS movement technique originating all the way back in Quake 1 as a result of how the velocity system was coded. ![]() This video is just a great demonstration of how crazy you can be when you have an absolute mastery of Bunny Hopping in Counter Strike: Source.
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